HI-SCORE
20+ YRS
CREDITS
GOW · ECHO · ORDER
✦ ATTRACT MODE ✦
▼ INSERT COIN ▼

SHAHEED KHAN

GAMEPLAY DESIGN / CONCEPT / COMBAT SYSTEMS

An avid arcade & console game collector specializing in combat, traversal, and game feel. Veteran of Activision, Sony Santa Monica, R@D, Sanzaru & more. QA for Konami, Sega, and Sony. 20+ years Game developer, 5+ years in VR.

PORTFOLIO

CLASSIFIED
UNANNOUNCED VR PROJECT
Sanzaru Games · 2024–2026
VR
CLASSIFIED
UNANNOUNCED UE5 PROJECT
Free Range Games · 2021–2024
TBD
God of War Ragnarok
GOD OF WAR: RAGNARÖK
Sony Santa Monica · 2018–2021
PS4/PS5
Echo Combat
ECHO COMBAT
Ready at Dawn · 2018
PCVR
Echo Arena
ECHO ARENA
Ready at Dawn · 2017–2018
VR/PCVR
Lone Echo
LONE ECHO
Ready at Dawn · 2016
PCVR
The Order 1886
THE ORDER: 1886
Ready at Dawn · 2012–2015
PS4
God of War Ghost of Sparta
GOW: GHOST OF SPARTA
Ready at Dawn · 2010
PSP/PS3
Spider-Man: Web of Shadows
SPIDER-MAN: WEB OF SHADOWS
Activision · 2008
PS3/360/PC
Shrek the Third
Shrek the Third
Activision · 2007
PS2/GC/Wii/360
Tony Hawk's Project 8
Tony Hawk's Project 8
Activision · Shaba Games · 2006
PS2
Shrek SuperSlam
Shrek SuperSlam
Activision · Shaba Games · 2005
PS2/XBX/GC/PC
Rise to Honor
Rise to Honor
SCEA · 2004
PS2
Sonic Adventure 2
Sonic Adventure 2
SEGA · 2001
DC/GC
Phantasy Star Online
Phantasy Star Online
SEGA · 2000
DC/GC
Nightmare Creatures 2
Nightmare Creatures 2
Konami · 2000
PSX/DC

GAMES — MY PERSONAL PROJECTS

Single Strike
SINGLE STRIKE
Test your reaction in a quick draw · Strike first!
UE5
Gekitotsu VS
GEKITOTSU VS
2-player combat · tests timing skill
PICO-8
Lunar Lander: Rescue
LUNAR LANDER: RESCUE
Rescue comrades · land safely · Pico-8
PICO-8
Daemon Attack
DAEMON ATTACK
Pico-8 fixed shooter · Atari inspired
PICO-8
Cave Diver Remix
CAVE DIVER REMIX
Pico-8 Flappy Bird clone, reimagined
PICO-8
Project Parry
PROJECT PARRY
Versus parry deathmatch · Fighting
UNITY

ART

DIGITAL ART
Paintings & Digital Works
ART
ILLUSTRATION
Illustrations & Design
ART
PIXEL
Pixel Art & Sprites
ART
Hunter Ryder
SKETCH
Sketchbook & Studies
ART

CONTACT

◈ AVAILABILITY

Open to senior gameplay design, combat design, and design/creative direction roles. Also available for contract, consulting, and indie collaborations.

RESUME
SHAHEED KHAN
Gameplay Design / Combat Design

An avid arcade & console game collector specializing in combat, traversal, and game feel. Veteran of Activision, Sony Santa Monica, R@D, Sanzaru & more. QA for Konami, Sega, and Sony. 20+ years designing moments players never forget.

◈ SKILLS
  • Adobe Suite
  • Clip Studio
  • Miro / Figma
  • Unreal Engine
  • Unity
  • Maya
2024

2026
SANZARU GAMES
Unannounced VR Project
Senior Designer / Level Designer
  • Level design & combat encounters
  • Tutorial & boss encounter layout
  • Moment-to-moment design for missions, progression, mechanics
  • Developed player experience alongside Narrative
2021

2024
FREE RANGE GAMES
Unannounced Project
Combat Design Lead
  • Led combat team from pitch to full production — tone & feel
  • Delivered client presentations
  • Designed hero & enemy classes, movement & gameplay balance (CCC)
2018

2021
SONY SANTA MONICA
God of War: Ragnarök
Visual Development
  • Conceptualized assets used to aid in game's pre-production
  • Hero combat / weapon design
  • Hero & Enemy Combat exploration
  • Enemy & boss encounter designs
  • Combat visual storyboarding
  • FX concepts & UI support
2015

2018
ECHO VR / RAD
Lone Echo · Echo Arena · Echo Combat
Senior Systems Designer / UI·UX
  • Core design concepts & VR prototyping — puzzle & set piece design
  • Game intro through station interior, character & item interacts, game flow
  • UI/UX — HUD, mechanics & hologram-based interactions
  • Multiplayer systems — social layers, HUD, game flow, core feedback
2012

2015
SONY / READY AT DAWN
The Order: 1886
Combat Systems / Game Design / UI·UX
  • Core design concepts & prototyping — movement, weapon design, various level spaces, multiplayer
  • In-game CIN storyboards & mini-game design
  • UI/UX — language & tone
2010
READY AT DAWN
God of War: Ghost of Sparta
Combat Design / VFX
  • Combat & motion design — weapon & boss design, in-game CS combat
  • Character VFX & implementation
  • Level design — final level & boss arena, various sections
  • Additional concept art
2008
ACTIVISION
Spider-Man: Web of Shadows
Combat Systems / UX Design
  • Visualized attack, movement, and other combat systems
  • Worked closely with Animators to develop unique impacting timings for core movement & attack strings
  • Delivered state diagrams and UX/UI ideation for core systems mechanics
2007
SHABA GAMES / ACTIVISION
Shrek the Third / Shrek SuperSlam
Additional Development
  • Additional development contribution
2004
SONY COMPUTER ENTERTAINMENT
Jet Li: Rise to Honor
Additional Development
  • Additional development contribution
2001
SONIC TEAM / SEGA
Sonic Adventure 2
Additional Development
  • Additional development contribution
2000
SONIC TEAM / SEGA
Phantasy Star Online
Additional Development
  • Additional development contribution
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