HI-SCORE
20+ YRS
CREDITS
GOW · ECHO · ORDER
✦ ATTRACT MODE ✦
▼ INSERT COIN ▼

SHAHEED KHAN

GAMEPLAY DESIGN / CONCEPT / COMBAT SYSTEMS

An avid arcade & console game collector specializing in combat, traversal, and game feel. Veteran of Activision, Sony Santa Monica, R@D, Sanzaru & more. QA for Konami, Sega, and Sony. 20+ years Game developer, 5+ years in VR.

ART — ILLUSTRATIONS & SKETCHES

DIGITAL ART
Paintings & Digital Works
ART
ILLUSTRATION
Illustrations & Design
ART
PIXEL
Pixel Art & Sprites
ART
Hunter Ryder
SKETCH
Sketchbook & Studies
ART

PORTFOLIO — PROFESSIONAL WORK

CLASSIFIED
UNANNOUNCED VR PROJECT
Sanzaru Games · 2024–2026
VR
1001 Threads of Mizan
1001 THREADS OF MIZAN
FRG / MBC · 2021–2024
PS5/PC
God of War Ragnarok
GOD OF WAR: RAGNARÖK
Sony Santa Monica · 2018–2021
PS4/PS5
Echo Combat
ECHO COMBAT
Ready at Dawn · 2018
PCVR
Echo Arena
ECHO ARENA
Ready at Dawn · 2017–2018
VR/PCVR
Lone Echo
LONE ECHO
Ready at Dawn · 2016
PCVR
The Order 1886
THE ORDER: 1886
Ready at Dawn · 2012–2015
PS4
God of War Ghost of Sparta
GOW: GHOST OF SPARTA
Ready at Dawn · 2010
PSP/PS3
Spider-Man: Web of Shadows
SPIDER-MAN: WEB OF SHADOWS
Activision · 2008
PS3/360/PC
Shrek the Third
Shrek the Third
Activision · 2007
PS2/GC/Wii/360
Tony Hawk's Project 8
Tony Hawk's Project 8
Activision · Shaba Games · 2006
PS2
Shrek SuperSlam
Shrek SuperSlam
Activision · Shaba Games · 2005
PS2/XBX/GC/PC
Rise to Honor
Rise to Honor
SCEA · 2004
PS2
Sonic Adventure 2
Sonic Adventure 2
SEGA · 2001
DC/GC
Phantasy Star Online
Phantasy Star Online
SEGA · 2000
DC/GC
Nightmare Creatures 2
Nightmare Creatures 2
Konami · 2000
PSX/DC

GAMES — PERSONAL PROJECTS

Single Strike
SINGLE STRIKE
Test your reaction in a quick draw · Strike first!
UE5
Gekitotsu VS
GEKITOTSU VS
2-player combat · tests timing skill
PICO-8
Lunar Lander: Rescue
LUNAR LANDER: RESCUE
Rescue comrades · land safely · Pico-8
PICO-8
Daemon Attack
DAEMON ATTACK
Pico-8 fixed shooter · Atari inspired
PICO-8
Cave Diver Remix
CAVE DIVER REMIX
Pico-8 Flappy Bird clone, reimagined
PICO-8
Project Parry
PROJECT PARRY
Versus parry deathmatch · Fighting
UNITY

PROTOTYPES — VARIOUS EXPLORATIONS

Project Mcha
PROJECT MCHA
Various explorations · 2 clips
PROTO
Project AT
PROJECT AT
Various explorations · 2 clips
PROTO
Project 1Bit
PROJECT 1BIT
Various explorations
PROTO
Project P
PROJECT P
Various explorations
PROTO
Project Pin
PROJECT PIN
Various explorations
PROTO
Project Dishoom
PROJECT DISHOOM
Various explorations
PROTO
Project Parry Proto
PROJECT PARRY PROTO
Various explorations
PROTO
Project FreeBall
PROJECT FREEBALL
Various explorations
PROTO
Project Boost
PROJECT BOOST
Various explorations
PROTO
Project A
PROJECT A
Various explorations
PROTO
Project YTB
PROJECT YTB
Various explorations
PROTO
Project Lover's Beam
PROJECT LOVER'S BEAM
Brackeys Game Jam 2021
PROTO
Project PM-01
PROJECT PM-01
Various explorations · 3 clips
PROTO

CONTACT

◈ AVAILABILITY

Open to senior gameplay design, combat design, and design/creative direction roles. Also available for contract, consulting, and indie collaborations.

RESUME
SHAHEED KHAN
Gameplay Design / Combat Design

An avid arcade & console game collector specializing in combat, traversal, and game feel. Veteran of Activision, Sony Santa Monica, R@D, Sanzaru & more. QA for Konami, Sega, and Sony. 20+ years designing moments players never forget.

◈ SKILLS
  • Adobe Suite
  • Clip Studio
  • Miro / Figma
  • Unreal Engine
  • Unity
  • Maya
2024

2026
SANZARU GAMES
Unannounced VR Project
Senior Designer / Level Designer
  • Level design & combat encounters
  • Tutorial & boss encounter layout
  • Moment-to-moment design for missions, progression, mechanics
  • Developed player experience alongside Narrative
2021

2024
FREE RANGE GAMES
1001 Threads of Mizan
Combat Design Lead
  • Led combat team from pitch to full production — tone & feel
  • Delivered client presentations
  • Designed hero & enemy classes, movement & gameplay balance (CCC)
2018

2021
SONY SANTA MONICA
God of War: Ragnarök
Visual Development
  • Conceptualized assets used to aid in game's pre-production
  • Hero combat / weapon design
  • Hero & Enemy Combat exploration
  • Enemy & boss encounter designs
  • Combat visual storyboarding
  • FX concepts & UI support
2015

2018
ECHO VR / RAD
Lone Echo · Echo Arena · Echo Combat
Senior Systems Designer / UI·UX
  • Core design concepts & VR prototyping — puzzle & set piece design
  • Game intro through station interior, character & item interacts, game flow
  • UI/UX — HUD, mechanics & hologram-based interactions
  • Multiplayer systems — social layers, HUD, game flow, core feedback
2012

2015
SONY / READY AT DAWN
The Order: 1886
Combat Systems / Game Design / UI·UX
  • Core design concepts & prototyping — movement, weapon design, various level spaces, multiplayer
  • In-game CIN storyboards & mini-game design
  • UI/UX — language & tone
2010
READY AT DAWN
God of War: Ghost of Sparta
Combat Design / VFX
  • Combat & motion design — weapon & boss design, in-game CS combat
  • Character VFX & implementation
  • Level design — final level & boss arena, various sections
  • Additional concept art
2008
ACTIVISION
Spider-Man: Web of Shadows
Combat Systems / UX Design
  • Visualized attack, movement, and other combat systems
  • Worked closely with Animators to develop unique impacting timings for core movement & attack strings
  • Delivered state diagrams and UX/UI ideation for core systems mechanics
2007
SHABA GAMES / ACTIVISION
Shrek the Third / Shrek SuperSlam
Additional Development
  • Additional development contribution
2004
SONY COMPUTER ENTERTAINMENT
Jet Li: Rise to Honor
Additional Development
  • Additional development contribution
2001
SONIC TEAM / SEGA
Sonic Adventure 2
Additional Development
  • Additional development contribution
2000
SONIC TEAM / SEGA
Phantasy Star Online
Additional Development
  • Additional development contribution
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