GAMEPLAY DESIGN / CONCEPT ART / COMBAT SYSTEMS
An avid arcade & console game collector specializing in fighting games and movement. Veteran of Atari, Activision, Sony Santa Monica, RAD, Sanzaru & more. 20+ years designing moments players never forget.
Additional credits:
Spider-Man: Web of Shadows · Shrek 3rd / SuperSlam · Jet Li: Rise to Honor · Sonic Adventure 2 · Phantasy Star Online
Combat design, visual development, weapon systems, boss encounters & cinematic storyboarding.
Senior Systems Designer & UI/UX for Lone Echo, Echo Arena & Echo Combat. VR prototyping, hologram interactions, multiplayer HUD.
Combat systems, movement prototyping, weapon design, UI/UX, storyboards, and internal engine tooling.
Combat & motion design, weapon/boss design, character VFX, final level & boss arena layout, concept art.
Senior Designer & Level Designer — boss encounters, tutorials, progression systems, moment-to-moment mission design.
FX concepts, storyboards, character concepts, boss designs, and UI illustrations across multiple AAA titles.
GDD excerpts, combat system breakdowns, UI/UX flows, and player experience documentation from across the career.
Open to senior gameplay design, combat systems, and creative direction roles. Also available for contract, consulting, and indie collaborations.